Well, this totally didn't just take forever. I'm happy with the end results but I still feel slightly unsatisfied about the even distribution of space in this picture. Hopefully it's visually interesting enough with all the details.
This is a garb based off of the Angel of Valhalla questline in the game. I didn't design a weapon this time because I thought it would make the overall image too busy. It's not like we were given a lot of space. I would have liked to, though. Wish me luck!
All of the armor carry chocobo inspiration:
The neckguard is shaped like the harness plate on chocobo beaks.
Next to that, the scarf brooch is a two-faced illusion. When viewed with one mindset, it looks like a chocobo at full-frontal view. With another mindset, it looks like a chocobo at 1/4 view. Her pauldron (shoulder armor) is meant o look like a chocobo head, using a blue-green gem for the eye. There are two layers. Both of these items are designed to convey two-part chocobo motions. One is switching from looking forward to looking to the side in alertness of new sensory information. The other symbolizes bobbing of the head.
Her shield is decorated with feather and wing motifs. An artificial tassel hangs, imitating the tassle feathers on either sides of a chocobo's head. Just above that on the outermost layer of the shield is an oval-like linchpin cover. That's an interpretation of what is known as a Gysal Seed, a seed that grows Gysal Greens, an item choobos eat in the game.
Both sleeves are tougher on the outside and flexible on the inside. This is for chocobo riding, particularly when you go through woods and branches try to scratch your clothes. This will help the sleeves keep longer.
The plates down her right side are based off of chocobo beaks and decorated with feather patterns.
Her inner dress as well as her leggings bear silver feather and wing patterns.
The left leg's shin brace is a chocobo head above a set of flapping wings.